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以下文章来源于早起Python ,作者投稿君
一、前言
有时将代码转成带有界面的程序,会极大地方便使用,虽然在网上有很多现成的GUI系统,但是套用别人的代码,心里难免有些尴尬,所以本文将用Python爬虫结合wxpython模块构造一个NBA爬虫小软件
本文框架构造将分为二个部分讲解:
- 构建GUI界面
- 举例套用爬虫框架
主要涉及的Python模块有
- requests
- wx
- pymysql
- pandas
二、GUI界面设计
首先介绍下流程:GUI界面设计讲解插入界面背景图片
设计GUI界面的代码思路其实很简单,首先导入wx库
<span>import</span> wx
www#gaodaima.com来源gaodai#ma#com搞*代#码网搞代码
这里引用的模块是wxpython模块,建立GUI的模块很多,常见的有PyQt、Tkinter等。这些模块各有各的优缺点,读者可以翻阅相关资料进行选择。
<span>class</span><span> MyFrame(wx.Frame): </span><span>def</span> <span>__init__</span><span>(self, parent, id): wx.Frame.</span><span>__init__</span>(self, parent, id, <span>"</span><span>titlename</span><span>"</span>,size=(400, 300<span>)) panel </span>=<span> wx.Panel(self) self.bt_confirm </span>= wx.Button(panel, label=<span>"</span><span>name1</span><span>"</span><span>) self.bt_confirm.Bind(wx.EVT_BUTTON,self.OnclickSubmit) self.bt_cancel </span>= wx.Button(panel, label=<span>"</span><span>name2</span><span>"</span><span>) self.bt_cancel.Bind(wx.EVT_BUTTON,self.OnclickCancel) self.InitUI()</span>
定义全局变量对于初级的GUI来说就是构建一个形式窗口+按钮布置,不需要自建一个模块。但对于高级的GUI诸如投资系统而言,全局变量是尤为重要的,换句话说全局变量需要放在一个py文件中初始化。
上述代码是创建部分的代码,个性化布局需要添加容器进行设置,稍后会在总代码中呈现。
<span>def</span><span> InitUI(self): </span><span>"""</span><span> 点击InitUI,执行方法 </span><span>"""</span> <span>def</span><span> OnclickSubmit(self,event): </span><span>"""</span><span> 绑定OnclickSubmit事件 </span><span>"""</span>
<code> </code>
简单来说就是绑定事件,该事件是你点击对应按钮产生的效果。这部是整个GUI的核心,如果你在做签到系统,那么你就要绑定一个导入员工名单txt文件的事件。
<span>if</span> <span>__name__</span> == <span>"</span><span>__main__</span><span>"</span><span>: app </span>= wx.App() <span>#</span><span> 初始化</span> frame = MyFrame(parent=None,id=-1<span>) frame.Show() app.MainLoop() </span><span>#</span><span> 调用主循环</span> <span>del</span> app
第四步的基本套路就是如此。
三、举例实现
以一个简单的NBA爬虫系统为例,首先创建面板与布局
<span>class</span><span> MyFrame(wx.Frame): </span><span>def</span> <span>__init__</span><span>(self, parent, id): wx.Frame.</span><span>__init__</span>(self, parent, id, <span>"</span><span>NBA可视化</span><span>"</span>,size=(400, 300<span>)) panel </span>=<span> wx.Panel(self) self.bt_confirm </span>= wx.Button(panel, label=<span>"</span><span>合同信息</span><span>"</span><span>) self.bt_confirm.Bind(wx.EVT_BUTTON,self.OnclickSubmit) self.bt_cancel </span>= wx.Button(panel, label=<span>"</span><span>清空</span><span>"</span><span>) self.bt_cancel.Bind(wx.EVT_BUTTON,self.OnclickCancel) self.bt_imf </span>= wx.Button(panel, label=<span>"</span><span>可视化</span><span>"</span><span>) self.bt_imf.Bind(wx.EVT_BUTTON,self.Onclickvisual) self.bt_team </span>= wx.Button(panel, label=<span>"</span><span>球队信息</span><span>"</span>,pos=(280,20<span>)) self.bt_team.Bind(wx.EVT_BUTTON,self.Onclickteam) self.bt_obtain </span>= wx.Button(panel, label=<span>"</span><span>球员信息</span><span>"</span>,pos=(20,20<span>)) self.bt_obtain.Bind(wx.EVT_BUTTON,self.Onclickimfor) self.bt_ml </span>= wx.Button(panel, label=<span>"</span><span>得分榜</span><span>"</span><span>) self.bt_ml.Bind(wx.EVT_BUTTON,self.Onclickmql) self.title </span>= wx.StaticText(panel, label=<span>"</span><span>NBA可视化</span><span>"</span><span>) self.label_user </span>= wx.StaticText(panel, label=<span>"</span><span>球队名称</span><span>"</span><span>) self.text_user </span>= wx.TextCtrl(panel, style=<span>wx.TE_LEFT) self.label_pwd </span>= wx.StaticText(panel, label=<span>"</span><span>球员名称</span><span>"</span><span>) self.text_pwd </span>= wx.TextCtrl(panel, style=<span>wx.TE_LEFT) self.label_path </span>= wx.StaticText(panel, label=<span>"</span><span>储存路径</span><span>"</span><span>) self.text_pathword </span>= wx.TextCtrl(panel, style=wx.TE_LEFT)
然后添加容器,横向排列
hsizer_user =<span> wx.BoxSizer(wx.HORIZONTAL) hsizer_user.Add(self.label_user, proportion</span>=0, flag=wx.ALL, border=5<span>) hsizer_user.Add(self.text_user, proportion</span>=1, flag=wx.ALL, border=5<span>) hsizer_pwd </span>=<span> wx.BoxSizer(wx.HORIZONTAL) hsizer_pwd.Add(self.label_pwd, proportion</span>=0, flag=wx.ALL, border=5<span>) hsizer_pwd.Add(self.text_pwd, proportion</span>=1, flag=wx.ALL, border=5<span>) hsizer_path </span>=<span> wx.BoxSizer(wx.HORIZONTAL) hsizer_path.Add(self.label_path, proportion</span>=0, flag=wx.ALL, border=5<span>) hsizer_path.Add(self.text_pathword, proportion</span>=1, flag=wx.ALL, border=5<span>) hsizer_button </span>=<span> wx.BoxSizer(wx.HORIZONTAL) hsizer_button.Add(self.bt_confirm, proportion</span>=0, flag=wx.ALIGN_CENTER, border=5<span>) hsizer_button.Add(self.bt_cancel, proportion</span>=0, flag=wx.ALIGN_CENTER, border=5<span>) hsizer_button.Add(self.bt_imf, proportion</span>=0, flag=wx.ALIGN_CENTER, border=5<span>) hsizer_button.Add(self.bt_ml, proportion</span>=0, flag=wx.ALIGN_CENTER, border=5)
<code><span class="hljs-keyword"><span class="hljs-number"><span class="hljs-number"><span class="hljs-keyword"><span class="hljs-number"><span class="hljs-number"><span class="hljs-keyword"><span class="hljs-number"><span class="hljs-number"><span class="hljs-keyword"><span class="hljs-number"><span class="hljs-number"><span class="hljs-keyword"><span class="hljs-number"><span class="hljs-number"><span class="hljs-keyword"><span class="hljs-number"><span class="hljs-number"><span class="hljs-keyword"><span class="hljs-number"><span class="hljs-number"><span class="hljs-keyword"><span class="hljs-number"><span class="hljs-number"><span class="hljs-keyword"><span class="hljs-number"><span class="hljs-number"><span class="hljs-keyword"><span class="hljs-number"><span class="hljs-number"> </span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code>
接着添加容器,纵向排列
vsizer_all =<span> wx.BoxSizer(wx.VERTICAL) vsizer_all.Add(self.title, proportion</span>=0, flag=wx.BOTTOM | wx.TOP |<span> wx.ALIGN_CENTER, border</span>=15<span>) vsizer_all.Add(hsizer_user, proportion</span>=0, flag=wx.EXPAND | wx.LEFT | wx.RIGHT, border=45<span>) vsizer_all.Add(hsizer_pwd, proportion</span>=0, flag=wx.EXPAND | wx.LEFT | wx.RIGHT, border=45<span>) vsizer_all.Add(hsizer_path, proportion</span>=0, flag=wx.EXPAND | wx.LEFT | wx.RIGHT, border=45<span>) vsizer_all.Add(hsizer_button, proportion</span>=0, flag=wx.ALIGN_CENTER | wx.TOP, border=15<span>) panel.SetSizer(vsizer_all) self.InitUI()</span>
下一步是事件绑定
<span>def</span><span> InitUI(self): </span><span>"""</span><span> 点击使用说明按钮,执行方法 </span><span>"""</span> <span>def</span><span> OnQuit1(self,e): </span><span>"""</span><span> 输入注意事项 </span><span>"""</span> <span>def</span><span> OnclickSubmit(self,event): </span><span>"""</span><span> 点击合同信息按钮,执行方法 </span><span>"""</span> <span>def</span><span> Onclickvisual(self,event): </span><span>"""</span><span> 点击可视化按钮,执行方法 </span><span>"""</span> <span>def</span><span> OnclickCancel(self,event): </span><span>"""</span><span> 点击清空按钮,执行方法 </span><span>"""</span> <span>def</span><span> Onclickimfor(self,event): </span><span>"""</span><span> 点击球员名称按钮,执行方法 </span><span>"""</span> <span>def</span><span> Onclickteam(self,event): </span><span>"""</span><span> 点击球队名称按钮,执行方法 </span><span>"""</span> <span>def</span><span> Onclickmql(self,event): </span><span>"""</span><span> 点击得分榜按钮,执行方法 </span><span>"""</span>
这里的事件处理不是很难,读者可以自己尝试创新,最后执行脚本
<span>if</span> <span>__name__</span> == <span>"</span><span>__main__</span><span>"</span><span>: app </span>= wx.App() <span>#</span><span> 初始化</span> frame = MyFrame(parent=None,id=-1) <span>#</span><span> 实例MyFrame类,并传递参数 </span> frame.Show() <span>#</span><span> 显示窗口</span> app.MainLoop() <span>#</span><span> 调用主循环方法</span>
效果如图
补充:插入背景图片
想要构造一个个性化系统,最不能缺的就是将界面背景换成自己想要的。这里我选择用一张老科的图片。
相信有的读者会觉得一个独立的单机的GUI软件会更适合自己,我也恰恰如此,因此,在设置背景图片中于之后的GUI需要进行打包,故需要将指定的二进制图片base64化,转换后存入py文件后以import为媒介才能打包。二进制代码转换如下:
<span>import</span><span> base64 with open(</span><span>"</span><span>name.jpg</span><span>"</span>,<span>"</span><span>rb</span><span>"</span><span>) as f: base64_str </span>=<span> base64.b64encode(f.read()) with open(</span><span>"</span><span>%s.py</span><span>"</span> % picture_name.replace(<span>"</span><span>.</span><span>"</span>, <span>"</span><span>_</span><span>"</span>), <span>"</span><span>w+</span><span>"</span><span>) as f1: f1.write(base64_str) f1.close() </span>
<code><span class="hljs-keyword"><span class="hljs-keyword"><span class="hljs-string"><span class="hljs-string"><span class="hljs-keyword"><span class="hljs-keyword"><span class="hljs-keyword"><span class="hljs-string"><span class="hljs-string"><span class="hljs-string"><span class="hljs-string"><span class="hljs-keyword"> </span></span></span></span></span></span></span></span></span></span></span></span></code>
此时可以得到有base64编码的py文件,而后在代码中进行引用。由于打包不能打包图片,故这里稍微复杂的实现“引用指定图片的base64编码——创建图片——插入背景图片”功能!
最后再稍加修饰将文本底色改为透明。编写这段代码的框架非常固定,所以我借鉴了大神们的代码,基本代码框架如下:
<span>#</span><span>这里需要在主事件中插入两句话</span> <span>panel.Bind(wx.EVT_ERASE_BACKGROUND,self.OnEraseBack) self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBack) </span><span>#</span><span>引用编码并创建图片</span> <span>from</span> bg_png <span>import</span><span> img as bg </span><span>def</span><span> pic(picPath,picName): tmp </span>= open(picPath, <span>"</span><span>wb</span><span>"</span><span>) tmp.write(base64.b64decode(picName)) tmp.close() pic(</span><span>"</span><span>bg.png</span><span>"</span><span>,bg) </span><span>#</span><span>插入图片(子事件 有缩进)</span> <span>def</span><span> OnEraseBack(self,event): </span><span>"""</span><span>加入图片背景</span><span>"""</span> <span>try</span><span> : dc </span>=<span> event.GetDC() </span><span>if</span> <span>not</span><span> dc: dc </span>=<span> wx.ClientDC(self) rect </span>=<span> self.GetUpdateRegion().GetBox() dc.SetClippingRect(rect) dc.Clear() bmp </span>= wx.Bitmap(nowpath+r<span>"</span><span>g.png</span><span>"</span><span>) dc.DrawBitmap(bmp, </span>-500, -100<span>) </span><span>except</span><span> : </span><span>pass</span> <span>#</span><span>将文本底色改为透明</span><span> #</span><span>第一步:将主事件中wx.StaticText全部换成TransparentStaticText</span><span> #</span><span>第二步:重现StaticText控件</span> <span>class</span><span> TransparentStaticText(wx.StaticText): </span><span>def</span> <span>__init__</span>(self, parent, id=wx.ID_ANY, label=<span>""</span>, pos=wx.DefaultPosition, size=<span>wx.DefaultSize, style</span>=wx.TRANSPARENT_WINDOW, name=<span>"</span><span>TransparentStaticText</span><span>"</span><span>): wx.StaticText.</span><span>__init__</span><span>(self, parent, id, label, pos, size, style, name) self.Bind(wx.EVT_PAINT, self.OnPaint) self.Bind(wx.EVT_ERASE_BACKGROUND, </span><span>lambda</span><span> event: None) self.Bind(wx.EVT_SIZE, self.OnSize) </span><span>def</span><span> OnPaint(self, event): bdc </span>=<span> wx.PaintDC(self) dc </span>=<span> wx.GCDC(bdc) font_face </span>=<span> self.GetFont() font_color </span>=<span> self.GetForegroundColour() dc.SetFont(font_face) dc.SetTextForeground(font_color) dc.DrawText(self.GetLabel(), 0, 0) </span><span>def</span><span> OnSize(self, event): self.Refresh() event.Skip()</span>
最终效果如图:
注意如果你想打包的话,需要代码中中引入下面三个模块:
<span>import</span><span> six </span><span>import</span><span> packaging </span><span>import</span><span> packaging.version </span><span>import</span><span> packaging.specifiers </span><span>import</span> packaging.requirements