简略的2048小游戏
不多说,间接上图,这里并未实现GUI之类的,需要的话,可自行实现:
接下来就是代码模块,其中的2048游戏原来网络上有很多,我就不具体写上去了,都写在正文外面了。惟一要留神的就是须要先去理解一下矩阵的转置,这里会用到
import random board = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]] # 打印游戏界面 def display(board, score): print('{0:4} {1:4} {2:4} {3:4}'.format(board[0][0], board[0][1], board[0][2], board[0][3])) print('{0:4} {1:4} {2:4} {3:4}'.format(board[1][0], board[1][1], board[1][2], board[1][3])) print('{0:4} {1:4} {2:4} {3:4}'.format(board[2][0], board[2][1], board[2][2], board[2][3])) print('{0:4} {1:4} {2:4} {3:4}'.format(board[3][0], board[3][1], board[3][2], board[3][3]), ' 分数:', score) # 初始化游戏,在4*4外面随机生成两个2 def init(board): # 游戏先都重置为0 for i in range(4): for j in range(4): board[i][j] = 0 # 随机生成两个2保留的地位 randomposition = random.sample(range(0, 15), 2) board[int(randomposition[0] / 4)][randomposition[0] % 4] = 2 board[int(randomposition[1] / 4)][randomposition[1] % 4] = 2 def addSameNumber(boardList, direction): '''须要在列表中查找相邻雷同的数字相加,返回减少的分数 :param boardList: 通过对齐非零的数字解决过后的二维数组 :param direction: direction == 'left'从右向左查找,找到雷同且相邻的两个数字,左侧数字翻倍,右侧数字置0 direction == 'right'从左向右查找,找到雷同且相邻的两个数字,右侧数字翻倍,左侧数字置0 :return: ''' addNumber = 0 # 向左以及向上的操作 if direction == 'left': for i in [0, 1, 2]: if boardList[i] == boardList[i+1] != 0: boardList[i] *= 2 boardList[i + 1] = 0 addNumber += boardList[i] return {'continueRun': True, 'addNumber': addNumber} return {'continueRun': False, 'addNumber': addNumber} # 向右以及向下的操作 else: for i in [3, 2, 1]: if boardList[i] == boardList[i-1] != 0: boardList[i] *= 2 boardList[i - 1] = 0 addNumber += boardList[i] return {'continueRun': True, 'addNumber': addNumber} return {'continueRun': False, 'addNumber': addNumber} def align(boardList, direction): '''对齐非零的数字 direction == 'left':向左对齐,例如[8,0,0,2]左对齐后[8,2,0,0] direction == 'right':向右对齐,例如[8,0,0,2]右对齐后[0,0,8,2] ''' # 先移除列表外面的0,如[8,0,0,2]->[8,2],1.先找0的个数,而后按照个数进行清理 # boardList.remove(0):移除列表中的某个值的第一个匹配项,所以[8,0,0,2]会移除两次0 for x in range(boardList.count(0)): boardList.remove(0) # 移除的0重新补充回去,[8,2]->[8,2,0,0] if direction == 'left': boardList.extend([0 for x in range(4 - len(boardList))]) else: boardList[:0] = [0 for x in range(4 - len(boardList))] def handle(boardList, direction): ''' 解决一行(列)中的数据,失去最终的该行(列)的数字状态值, 返回得分 :param boardList: 列表构造,存储了一行(列)中的数据 :param direction: 挪动方向,向上和向左都应用方向'left',向右和向下都应用'right' :return: 返回一行(列)解决后加的分数 ''' addscore = 0 # 先解决数据,把数据都往指定方向进行静止 align(boardList, direction) result = addSameNumber(boardList, direction) # 当result['continueRun'] 为True,代表须要再次执行 while result['continueRun']: # 从新对其,而后从新执行合并,直到再也无奈合并为止 addscore += result['addNumber'] align(boardList, direction) result = addSameNumber(boardList, direction) # 直到执行结束,及一行的数据都不存在雷同的 return {'addscore': addscore} # 游戏操作函数,依据挪动方向从新计算矩阵状态值,并记录得分 def operator(board): # 每一次的操作所加的分数,以及操作后游戏是否触发完结状态(即数据占满地位) addScore = 0 gameOver = False # 默认向左 direction = 'left' op = input("请输入您的操作:") if op in ['a', 'A']: # 方向向左 direction = 'left' # 一行一行进行解决 for row in range(4): addScore += handle(board[row], direction)['addscore'] elif op in ['d', 'D']: direction = 'right' for row in range(4): addScore += handle(board[row], direction)['addscore'] elif op in ['w', 'W']: # 向上相当于向左的转置解决 direction = 'left' board = list(map(list, zip(*board))) # 一行一行进行解决 for row in range(4): addScore += handle(board[row], direction)['addscore'] board = list(map(list, zip(*board))) elif op in ['s', 'S']: # 向下相当于向右的转置解决 direction = 'right' board = list(map(list, zip(*board))) # 一行一行进行解决 for row in range(4): addScore += handle(board[row], direction)['addscore'] board = list(map(list, zip(*board))) else: print("谬误输出!请输出[W, S, A, D]或者对应小写") return {'gameOver': gameOver, 'addScore': addScore, 'board': board} # 每一次操作后都须要判断0的数量,如果满了,则游戏完结 number_0 = 0 for q in board: # count(0)是指0呈现的个数,是扫描每一行的 number_0 += q.count(0) # 如果number_0为0,阐明满了 if number_0 == 0: gameOver = True return {'gameOver': gameOver, 'addScore': addScore, 'board': board} # 阐明还没有满,则在空的地位上加上一个2或者4,概率为3:1 else: addnum = random.choice([2,2,2,4]) position_0_list = [] # 找出0的地位,并保存起来 for i in range(4): for j in range(4): if board[i][j] == 0: position_0_list.append(i*4 + j) # 在方才记录的0的地位外面轻易找一个,而后替换成生成的2或者4 randomposition = random.sample(position_0_list, 1) board[int(randomposition[0] / 4)][randomposition[0] % 4] = addnum return {'gameOver': gameOver, 'addScore': addScore, 'board': board} if __name__ == '__main__': print('输出:W(上) S(下) A(左) D(右).') # 初始化游戏界面,游戏分数 gameOver = False init(board) score = 0 # 游戏未完结,则始终运行 while gameOver != True: display(board, score) operator_result = operator(board) board = operator_result['board'] if operator_result['gameOver'] == True: print("游戏完结,你输了!") print("你的最终得分:", score) gameOver = operator_result['gameOver'] break else: # 加上这一步的分 score += operator_result['addScore'] if score >= 2048: print("牛啊牛啊,你吊居然赢了!") print("你的最终得分:", score) # 完结游戏 gameOver = True break