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python游戏实战项目之智能五子棋

python 搞代码 4年前 (2022-01-09) 29次浏览 已收录 0个评论
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导语

今日游戏更新,大家好,我是木木子,每天都给大家更新最好玩的游戏!关注我,从此你再也不用去费力找游戏了!

最热门最好玩的Python游戏点击即玩!

今天推荐的游戏是五子棋小游戏——人机对战、联机对战皆可!

你是否还记得?中学时代和同桌下过的五子棋?

这样下棋只怕是会被打!​!!!我怀疑他开挂了,并且找到了证据。

正文

首先准备好需要的图片等素材部分如下:

​​​

好了!直接上代码吧——设置游戏开始界面:

class gameStartUI(QWidget):
    def __init__(self, parent=None, **kwargs):
        super(gameStartUI, self).__init__(parent)
        self.setFixedSize(760, 650)
        self.setWindowTitle('五子棋游戏对战')
        self.setWindowIcon(QIcon(cfg.ICON_FILEPATH))
        # 背景图片
        palette = QPalette()
        palette.setBrush(self.backgroundRole(), QBrush(QPixmap(cfg.BACKGROUND_IMAGEPATHS.get('bg_start'))))
        self.setPalette(palette)
        # 按钮
        # --人机对战
        self.ai_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('ai'), self)
        self.ai_button.move(250, 200)
        self.ai_button.show()
        self.ai_button.click_signal.connect(self.playWithAI)
        # --联机对战
        self.online_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('online'), self)
        self.online_button.move(250, 350)
        self.online_button.show()
        self.online_button.click_signal.connect(self.playOnline)
    '''人机对战'''
    def playWithAI(self):
        self.close()
        self.gaming_ui = playWithAIUI(cfg)
        self.gaming_ui.exit_signal.connect(lambda: sys.exit())
        self.gaming_ui.back_signal.connect(self.show)
        self.gaming_ui.show()
    '''联机对战'''
    def playOnline(self):
        self.close()
        self.gaming_ui = playOnlineUI(cfg, self)
        self.gaming_ui.show()
 
 
'''run'''
if __name__ == '__main__':
    app = QApplication(sys.argv)
    handle = gameStartUI()
    font = QFont()
    font.setPointSize(12)
    handle.setFont(font)
    handle.show()
    sys.exit(app.exec_())

效果如下:

​​​

一个是五子棋规则设置的人机对战:

import pygame
from ..misc import *
from PyQt5 import QtCore
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
from itertools import product
from .aiGobang import aiGobang
 
 
'''人机对战'''
class playWithAIUI(QWidget):
    back_signal = pyqtSignal()
    exit_signal = pyqtSignal()
    send_back_signal = False
    def __init__(self, cfg, parent=None, **kwargs):
        super(playWithAIUI, self).__init__(parent)
        self.cfg = cfg
        self.setFixedSize(760, 650)
        self.setWindowTitle('五子棋人机对战')
        self.setWindowIcon(QIcon(cfg.ICON_FILEPATH))
        # 背景图片
        palette = QPalette()
        palette.setBrush(self.backgroundRole(), QBrush(QPixmap(cfg.BACKGROUND_IMAGEPATHS.get('bg_game'))))
        self.setPalette(palette)
        # 按钮
        self.home_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('home'), self)
        self.home_button.click_signal.connect(self.goHome)
        self.home_button.move(680, 10)
        self.startgame_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('startgame'), self)
        self.startgame_button.click_signal.connect(self.startgame)
        self.startgame_button.move(640, 240)
        self.regret_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('regret'), self)
        self.regret_button.click_signal.connect(self.regret)
        self.regret_button.move(640, 310)
        self.givein_button = PushButton(cfg.BUTTON_IMAGEPATHS.get('givein'), self)
        self.givein_button.click_signal.connect(self.givein)
        self.givein_button.move(640, 380)
        # 落子标志
        self.chessman_sign = QLabel(self)
        sign = QPixmap(cfg.CHESSMAN_IMAGEPATHS.get('sign'))
        self.chessman_sign.setPixmap(sign)
        self.chessman_sign.setFixedSize(sign.size())
        self.chessman_sign.show()
        self.chessman_sign.hide()
        # 棋盘(19*19矩阵)
        self.chessboard = [[None for i in range(19)] for _ in range(19)]
        # 历史记录(悔棋用)
        self.history_record = []
        # 是否在游戏中
        self.is_gaming = True
        # 胜利方
        self.winner = None
        self.winner_info_label = None
        # 颜色分配and目前轮到谁落子
        self.player_color = 'white'
        self.ai_color = 'black'
        self.whoseround = self.player_color
        # 实例化ai
        self.ai_player = aiGobang(self.ai_color, self.player_color)
        # 落子声音加载
        pygame.mixer.init()
        self.drop_sound = pygame.mixer.Sound(cfg.SOUNDS_PATHS.get('drop'))
    '''鼠标左键点击事件-玩家回合'''
    def mousePressEvent(self, event):
        if (event.buttons() != QtCore.Qt.LeftButton) or (self.winner is not None) or (self.whoseround != self.player_color) or (not self.is_gaming):
            return
        # 保证只在棋盘范围内响应
        if event.x() >= 50 and event.x() <= 50 + 30 * 18 + 14 and event.y() >= 50 and event.y() <= 50 + 30 * 18 + 14:
            pos = Pixel2Chesspos(event)
            # 保证落子的地方本来没有人落子
            if self.chessboard[pos[0]][pos[1]]:
                return
            # 实例化一个棋子并显示
            c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround), self)
            c.move(event.pos())
            c.show()
            self.chessboard[pos[0]][pos[1]] = c
            # 落子声音响起
            self.drop_sound.play()
            # 最后落子位置标志对落子位置进行跟随
            self.chessman_sign.show()
            self.chessman_sign.move(c.pos())
            self.chessman_sign.raise_()
            # 记录这次落子
            self.history_record.append([*pos, self.whoseround])
            # 是否胜利了
            self.winner = checkWin(self.chessboard)
            if self.winner:
                self.showGameEndInfo()
                return
            # 切换回合方(其实就是改颜色)
            self.nextRound()
    '''鼠标左键释放操作-调用电脑回合'''
    def mouseReleaseEvent(self, event):
        if (self.winner is not None) or (self.whoseround != self.ai_color) or (not self.is_gaming):
            return
        self.aiAct()
    '''电脑自动下-AI回合'''
    def aiAct(self):
        if (self.winner is not None) or (self.whoseround == self.player_color) or (not self.is_gaming):
            return
        next_pos = self.ai_player.act(self.history_record)
        # 实例化一个棋子并显示
        c = Chessman(self.cfg.CHESSMAN_IMAGEPATHS.get(self.whoseround), self)
        c.move(QPoint(*Chesspos2Pixel(next_pos)))
        c.show()
        self.chessboard[next_pos[0]][next_pos[1]] = c
        # 落子声音响起
        self.drop_sound.play()
        # 最后落子位置标志对落子位置进行跟随
        self.chessman_sign.show()
        self.chessman_sign.move(c.pos())
        self.chessman_sign.raise_()
        # 记录这次落子
        self.history_record.append([*next_pos, self.whoseround])
        # 是否胜利了
        self.winner = checkWin(self.chessboard)
        if self.winner:
            self.showGameEndInfo()
            return
        # 切换回合方(其实就是改颜色)
        self.nextRound()
    '''改变落子方'''
    def nextRound(self):
        self.whoseround = self.player_color if self.whoseround == self.ai_color else self.ai_color
    '''显示游戏结束结果'''
    def showGa<mark style="color:transparent">本文来源gaodaimacom搞#^代%!码网@</mark>meEndInfo(self):
        self.is_gaming = False
        info_img = QPixmap(self.cfg.WIN_IMAGEPATHS.get(self.winner))
        self.winner_info_label = QLabel(self)
        self.winner_info_label.setPixmap(info_img)
        self.winner_info_label.resize(info_img.size())
        self.winner_info_label.move(50, 50)
        self.winner_info_label.show()
    '''认输'''
    def givein(self):
        if self.is_gaming and (self.winner is None) and (self.whoseround == self.player_color):
            self.winner = self.ai_color
            self.showGameEndInfo()
    '''悔棋-只有我方回合的时候可以悔棋'''
    def regret(self):
        if (self.winner is not None) or (len(self.history_record) == 0) or (not self.is_gaming) and (self.whoseround != self.player_color):
            return
        for _ in range(2):
            pre_round = self.history_record.pop(-1)
            self.chessboard[pre_round[0]][pre_round[1]].close()
            self.chessboard[pre_round[0]][pre_round[1]] = None
        self.chessman_sign.hide()
    '''开始游戏-之前的对弈必须已经结束才行'''
    def startgame(self):
        if self.is_gaming:
            return
        self.is_gaming = True
        self.whoseround = self.player_color
        for i, j in product(range(19), range(19)):
            if self.chessboard[i][j]:
                self.chessboard[i][j].close()
                self.chessboard[i][j] = None
        self.winner = None
        self.winner_info_label.close()
        self.winner_info_label = None
        self.history_record.clear()
        self.chessman_sign.hide()
    '''关闭窗口事件'''
    def closeEvent(self, event):
        if not self.send_back_signal:
            self.exit_signal.emit()
    '''返回游戏主页面'''
    def goHome(self):
        self.send_back_signal = True
        self.close()
        self.back_signal.emit()

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