这篇文章主要为大家详细介绍了python+pygame实现坦克大战,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
本文实例为大家分享了python+pygame实现坦克大战的具体代码,供大家参考,具体内容如下
一、首先导入pygame库
二、源码分享
#coding=utf-8 import pygame import time import random from pygame.sprite import Sprite SCREEN_WIDTH=800 SCREEN_HEIGHT=500 BG_COLOR=pygame.Color(0,0,0) TEXT_COLOR=pygame.Color(255,0,0) #定义一个基类 class BaseItem(Sprite): def __init__(self,color,width,height): pygame.sprite.Sprite.__init__(self) class MainGame(): window=None my_tank = None #存储敌方坦克的列表 enemyTankList=[] enemyTankCount=5 # 存储我方坦克子弹的列表 myBulletList = [] #存储敌方子弹的列表 enemyBulletList=[] explodeList = [] #创建墙壁列表 wallList = [] def __init__(self): pass def startGame(self): pygame.display.init() #初始化窗口 MainGame.window=pygame.display.set_mode([SCREEN_WIDTH,SCREEN_HEIGHT]) #初始化我方坦克 self.createMyTank() pygame.display.set_caption('坦克大战1.03') #初始化敌方坦克 self.createEnemyTank() self.createWall() while True: time.sleep(0.02) #给窗口设置填充色 MainGame.window.fill(BG_COLOR) self.getEvent() #绘制文字 MainGame.window.blit(self.getTextSuface('敌方坦克剩余数量%d'%len(MainGame.enemyTankList)),(10,10)) #调用坦克显示方法 if MainGame.my_tank and MainGame.my_tank.live: MainGame.my_tank.displayTank() else: del MainGame.my_tank MainGame.my_tank = None #循环遍历列表显示敌方坦克 self.blitEnemyTank() #循环遍历爆炸列表 self.blitExplode() #循环遍历墙壁 self.blitWall() #循环遍历我方坦克的子弹 self.blitMyBullet() #循环遍历子弹列表,展示敌方子弹 self.blitEnemyBullet() if MainGame.my_tank and MainGame.my_tank.live: if not MainGame.my_tank.stop: MainGame.my_tank.move() #检测我方坦克是否与墙壁发生碰撞 MainGame.my_tank.hitWall() MainGame.my_tank.myTank_hit_enemyTank() pygame.display.update() def blitWall(self): for wall in MainGame.wallList: if wall.live: wall.displayWall() else: MainGame.wallList.remove(wall) def createWall(self): #初始化墙壁 for i in range(6): wall = Wall(i*130,220) MainGame.wallList.append(wall) def createMyTank(self): MainGame.my_tank = MyTank(350, 300) #创建music对象 music = Music('img/start.wav') music.play() def createEnemyTank(self): top=100 for i in range(MainGame.enemyTankCount): left = random.randint(0,600) speed = random.randint(1,4) enemy=EnemyTank(left,top,speed) MainGame.enemyTankList.append(enemy) def blitExplode(self): for explode in MainGame.explodeList: if explode.live: explode.displayExplode() else: MainGame.explodeList.remove(explode) def blitEnemyTank(self): for enemyTank in MainGame.enemyTankList: if enemyTank.live: EnemyTank.displayTank(enemyTank) enemyTank.randMove() enemyTank.hitWall() if MainGame.my_tank and MainGame.my_tank.live: enemyTank.enemyTank_hit_myTank() #发射子弹 enemyBullet=enemyTank.shot() if enemyBullet: MainGame.enemyBulletList.append(enemyBullet) else:#不活着 删除 MainGame.enemyTankList.remove(enemyTank) music = Music('img/fire.wav') music.play() def blitMyBullet(self): for myBullet in MainGame.myBulletList: if myBullet.live: myBullet.displayBullet() myBullet.move() #调用检测我方子弹是否与敌方坦克碰撞 myBullet.myBullet_hit_enemyTank() myBullet.hitWall() else: MainGame.myBulletList.remove(myBullet) def blitEnemyBullet(self): for enemyBullet in MainGame.enemyBulletList: if enemyBullet.live: enemyBullet.displayBullet() enemyBullet.move() #调用敌方子弹与我方坦克的碰撞方法 enemyBullet.enemyBullet_hit_myTank() enemyBullet.hitWall() else: MainGame.enemyBulletList.remove(enemyBullet) def endGame(self): print('谢谢使用,欢迎再次使用') exit() def getTextSuface(self,text): #初始化字体模块 pygame.font.init() font=pygame.font.SysFont('kaiti',18) textSurface=font.render(text,True,TEXT_COLOR) return textSurface #获取事件 def getEvent(self): eventList=pygame.event.get() for event in eventList: if event.type == pygame.QUIT: self.endGame() if event.type == pygame.KEYDOWN:#如果按下下键 if not MainGame.my_tank: if event.key== pygame.K_ESCAPE: self.createMyTank() if MainGame.my_tank and MainGame.my_tank.live: #判断上下左右 if event.key == pygame.K_LEFT: MainGame.my_tank.direction='L' #修改坦克开关状态 MainGame.my_tank.stop=False #MainGame.my_tank.move() print('按下左键,坦克向左移动') elif event.key == pygame.K_RIGHT: MainGame.my_tank.direction='R' MainGame.my_tank.stop = False #MainGame.my_tank.move() print('按下右键,坦克向右移动') elif event.key == pygame.K_UP: MainGame.my_tank.direction='U' MainGame.my_tank.stop = False # MainGame.my_tank.move() print('按下上键,坦克向上移动') elif event.key == pygame.K_DOWN: MainGame.my_tank.direction='D' MainGame.my_tank.stop = False #MainGame.my_tank.move() print('按下下键,坦克向下移动') elif event.key == pygame.K_SPACE: print('发送子弹') if len(MainGame.myBulletList)0: self.rect.left -=self.speed elif self.direction == 'U': if self.rect.top>0: self.rect.top -=self.speed elif self.direction == 'D': if self.rect.top+self.rect.height<screen_height: self.rect.top + elif self.direction== 'r': if self.rect.left+self.rect.height<screen_width: self.rect.left self.speed #tank shottint def shot(self): return bullet(self) stay(self): self.oldleft self.oldtop #检测坦克是否与墙壁发生碰撞 hitwall(self): for wall in maingame.walllist: pygame.sprite.collide_rect(self,wall): self.stay() displaytank(self): #获取展示的对象 #调用blit方法展示 self.image=self.images[self.direction] maingame.window.blit(self.image,self.rect) class mytank(tank): __init__(self,left,top): super(mytank,self).__init__(left,top) #检查我方坦克与敌方坦克发生碰撞 mytank_hit_enemytank(self): enemytank maingame.enemytanklist: pygame.sprite.collide_rect(self,enemytank): enemytank(tank): __init__(self,left,top,speed): #调用父类的舒适化方法 super(enemytank,self).__init__(left,top) #图片 self.images={ 'u': pygame.image.load('img enemy1u.gif'), 'd': enemy1d.gif'), 'l': enemy1l.gif'), enemy1r.gif') } #方向 随机生成敌方坦克 self.randdirection() #根据方向获取image self.images[self.direction] self.rect=self.image.get_rect() self.flag=True self.step=60 enemytank_hit_mytank(self): pygame.sprite.collide_rect(self,maingame.my_tank): randdirection(self): num=random.randint(1,4) 1: 'u' 'd' 'l' 'r' randmove(self): self.step<=0: else: self.move() self.step-=1 #随机生成100以内的数 random.randint(1,100) num0: self.rect.top-=self.speed else: #修改子弹的状态 self.live=False elif self.direction == 'R': if self.rect.left+self.rect.width<screen_width: self.rect.left+=self.speed else: self.live=False elif self.direction== 'd': if self.rect.top+self.rect.height0: self.rect.left-=self.speed else: self.live=False #我方坦克和敌方子弹的碰撞 def myBullet_hit_enemyTank(self): #循环遍历敌方坦克列表,判断是否发生碰撞 for enemyTank in MainGame.enemyTankList: if pygame.sprite.collide_rect(enemyTank,self): #修改敌方坦克和我方子弹的状态 enemyTank.live = False self.live = False #创建爆炸对象 explode = Explode(enemyTank) MainGame.explodeList.append(explode) #子弹是否碰撞墙壁 def hitWall(self): for wall in MainGame.wallList: if pygame.sprite.collide_rect(self,wall): self.live=False wall.hp-=1 if wall.hp<=0: wall.live=False #show def displayBullet(self): MainGame.window.blit(self.image,self.rect) def enemyBullet_hit_myTank(self): if MainGame.my_tank and MainGame.my_tank.live: if pygame.sprite.collide_rect(MainGame.my_tank,self): explode = Explode(MainGame.my_tank) MainGame.explodeList.append(explode) self.live=False MainGame.my_tank.live=False class Wall(): def __init__(self,left,top): self.image = pygame.image.load('img/steels.gif') self.rect = self.image.get_rect() self.rect.left = left self.rect.top = top self.live = True #设置墙壁生命值 self.hp = 3 def displayWall(self): MainGame.window.blit(self.image,self.rect) class Explode(): def __init__(self,tank): #爆炸的位置有当前子弹打中的位置确定 self.rect=tank.rect self.images=[ pygame.image.load('img/blast0.gif'), pygame.image.load('img/blast1.gif'), pygame.image.lo<i style="color:transparent">来源gaodai$ma#com搞$$代**码网</i>ad('img/blast2.gif'), pygame.image.load('img/blast3.gif'), pygame.image.load('img/blast4.gif'), ] self.step=0 self.image = self.images[self.step] self.live=True def displayExplode(self): #根据索引获取爆炸对象 if self.step <len(self.images): self.image = self.images[self.step] self.step+=1 MainGame.window.blit(self.image,self.rect) else: self.live=False self.step=0 class Music(): def __init__(self,fileName): self.fileName = fileName #play music pygame.mixer.init() pygame.mixer.music.load(self.fileName) def play(self): pygame.mixer.music.play() if __name__ == '__main__': MainGame().startGame() #MainGame().getTextSuface()
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