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用Pygame和Python做游戏-从入门到精通(4)

python 搞java代码 3年前 (2022-05-21) 19次浏览 已收录 0个评论

用Python和Pygame写游戏-从入门到精通(4)

不过5月上旬,气温居然就到了33℃,这日子真是不让人活了……

另外今天是母亲节啊,不知道上什么图片就上这张吧~~

今天说明字体模块和一些错误处理。

使用字体模块

就像上一次说的,一个游戏,再怎么寒碜也得有文字,俄罗斯方块还有个记分数的呢;印象中没有文字的电子游戏只有电脑刚刚诞生的那种打乒乓的了。Pygame可以直接调用系统字体,或者也可以使用TTF字体,稍有点电脑知识的都知道这是什么。为了使用字体,你得先创建一个Font对象,对于系统自带的字体:

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www#gaodaima.com来源gaodai$ma#com搞$代*码*网搞代码

my_<a href="https://www.gaodaima.com/tag/font" title="查看更多关于font的文章" target="_blank">font</a> <span>=</span> <a href="https://www.gaodaima.com/tag/pygame" title="查看更多关于pygame的文章" target="_blank">pygame</a>.<span style="color: black">font</span>.<span style="color: black">SysFont</span><span style="color: black">(</span><span>"arial"</span><span>,</span> <span>16</span><span style="color: black">)</span>

第一个参数是字体名,第二个自然就是大小,一般来说“Arial”字体在很多系统都是存在的,如果找不到的话,就会使用一个默认的字体,这个默认的字体和每个操作系统相关,你也可以使用pygame.font.get_fonts()来获得当前系统所有可用字体。还有一个更好的方法的,使用TTF的方法:

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my_font <span>=</span> pygame.<span style="color: black">font</span>.<span style="color: black">Font</span><span style="color: black">(</span><span>"my_font.ttf"</span><span>,</span> <span>16</span><span style="color: black">)</span>

这个语句使用了一个叫做“my_font.ttf”,这个方法之所以好是因为你可以把字体文件随游戏一起分发,避免用户机器上没有需要的字体。。一旦你创建了一个font对象,你就可以使用render方法来写字了,然后就能blit到屏幕上:

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text_surface <span>=</span> my_font.<span style="color: black">render</span><span style="color: black">(</span><span>"Pygame is cool!"</span><span>,</span> <span>True</span><span>,</span> <span style="color: black">(</span><span>0</span><span>,</span><span>0</span><span>,</span><span>0</span><span style="color: black">)</span><span>,</span> <span style="color: black">(</span><span>255</span><span>,</span> <span>255</span><span>,</span> <span>255</span><span style="color: black">)</span><span style="color: black">)</span>

第一个参数是写的文字;第二个参数是个布尔值,以为这是否开启抗锯齿,就是说True的话字体会比较平滑,不过相应的速度有一点点影响;第三个参数是字体的颜色;第四个是背景色,如果你想没有背景色(也就是透明),那么可以不加这第四个参数。

下面是一个小例子演示下文字的使用,不过并不是显示在屏幕上,而是存成一个图片文件

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my_name <span>=</span> <span>"Will McGugan"</span>
<span>import</span> pygame
pygame.<span style="color: black">init</span><span style="color: black">(</span><span style="color: black">)</span>
my_font <span>=</span> pygame.<span style="color: black">font</span>.<span style="color: black">SysFont</span><span style="color: black">(</span><span>"arial"</span><span>,</span> <span>64</span><span style="color: black">)</span>
name_surface <span>=</span> my_font.<span style="color: black">render</span><span style="color: black">(</span>my_name<span>,</span> <span>True</span><span>,</span> <span style="color: black">(</span><span>0</span><span>,</span> <span>0</span><span>,</span> <span>0</span><span style="color: black">)</span><span>,</span> <span style="color: black">(</span><span>255</span><span>,</span> <span>255</span><span>,</span> <span>255</span><span style="color: black">)</span><span style="color: black">)</span>
pygame.<span style="color: black">image</span>.<span style="color: black">save</span><span style="color: black">(</span>name_surface<span>,</span> <span>"name.png"</span><span style="color: black">)</span>

追加说明一下如何显示中文,这在原书可是没有的哦:) 简单来说,首先你得用一个可以使用中文的字体,宋体、黑体什么的,或者你直接用中文TTF文件,然后文字使用unicode,即u”中文的文字”这种,最后不要忘了源文件里加上一句关于文件编码的“魔法注释”,具体的可以查一下Python的编码方面的文章。举一个这样的例子:

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<span># -*- coding: utf-8 -*-</span>
<span># 记住上面这行是必须的,而且保存文件的编码要一致!</span>
<span>import</span> pygame
<span>from</span> pygame.<span>locals</span> <span>import</span> *
<span>from</span> <span>sys</span> <span>import</span> exit
 
pygame.<span style="color: black">init</span><span style="color: black">(</span><span style="color: black">)</span>
screen <span>=</span> pygame.<span style="color: black">display</span>.<span style="color: black">set_mode</span><span style="color: black">(</span><span style="color: black">(</span><span>640</span><span>,</span> <span>480</span><span style="color: black">)</span><span>,</span> <span>0</span><span>,</span> <span>32</span><span style="color: black">)</span>
 
<span>#font = pygame.font.SysFont("宋体", 40)</span>
<span>#上句在Linux可行,在我的Windows 7 64bit上不行,XP不知道行不行</span>
<span>#font = pygame.font.SysFont("simsunnsimsun", 40)</span>
<span>#用get_fonts()查看后看到了这个字体名,在我的机器上可以正常显示了</span>
font <span>=</span> pygame.<span style="color: black">font</span>.<span style="color: black">Font</span><span style="color: black">(</span><span>"simsun.ttc"</span><span>,</span> <span>40</span><span style="color: black">)</span>
<span>#这句话总是可以的,所以还是TTF文件保险啊</span>
text_surface <span>=</span> font.<span style="color: black">render</span><span style="color: black">(</span>u<span>"你好"</span><span>,</span> <span>True</span><span>,</span> <span style="color: black">(</span><span>0</span><span>,</span> <span>0</span><span>,</span> <span>255</span><span style="color: black">)</span><span style="color: black">)</span>
 
x <span>=</span> <span>0</span>
y <span>=</span> <span style="color: black">(</span><span>480</span> - text_surface.<span style="color: black">get_height</span><span style="color: black">(</span><span style="color: black">)</span><span style="color: black">)</span>/<span>2</span>
 
background <span>=</span> pygame.<span style="color: black">image</span>.<span style="color: black">load</span><span style="color: black">(</span><span>"sushiplate.jpg"</span><span style="color: black">)</span>.<span style="color: black">convert</span><span style="color: black">(</span><span style="color: black">)</span>
 
<span>while</span> <span>True</span>:
    <span>for</span> event <span>in</span> pygame.<span style="color: black">event</span>.<span style="color: black">get</span><span style="color: black">(</span><span style="color: black">)</span>:
        <span>if</span> event.<span>type</span> <span>==</span> QUIT:
            exit<span style="color: black">(</span><span style="color: black">)</span>
 
    screen.<span style="color: black">blit</span><span style="color: black">(</span>background<span>,</span> <span style="color: black">(</span><span>0</span><span>,</span> <span>0</span><span style="color: black">)</span><span style="color: black">)</span>
 
    x -<span>=</span> <span>2</span>  <span># 文字滚动太快的话,改改这个数字</span>
    <span>if</span> x &lt<span>;</span> -text_surface.<span style="color: black">get_width</span><span style="color: black">(</span><span style="color: black">)</span>:
        x <span>=</span> <span>640</span> - text_surface.<span style="color: black">get_width</span><span style="color: black">(</span><span style="color: black">)</span>
 
    screen.<span style="color: black">blit</span><span style="color: black">(</span>text_surface<span>,</span> <span style="color: black">(</span>x<span>,</span> y<span style="color: black">)</span><span style="color: black">)</span>
 
    pygame.<span style="color: black">display</span>.<span style="color: black">update</span><span style="color: black">(</span><span style="color: black">)</span>

Pygame的错误处理

程序总会出错的,比如当内存用尽的时候Pygame就无法再加载图片,或者文件根本就不存在。再比如下例:

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&gt<span>;</span>&gt<span>;</span>&gt<span>;</span> <span>import</span> pygame
&gt<span>;</span>&gt<span>;</span>&gt<span>;</span> screen <span>=</span> pygame.<span style="color: black">display</span>.<span style="color: black">set_mode</span><span style="color: black">(</span><span style="color: black">(</span><span>640</span><span>,</span> -<span>1</span><span style="color: black">)</span><span style="color: black">)</span>
---------------------------------
Traceback <span style="color: black">(</span>most recent call last<span style="color: black">)</span>:
  File <span>"&lt;interactive input&gt;"</span><span>,</span> line <span>1</span><span>,</span> <span>in</span> ?
pygame.<span style="color: black">error</span>: Cannot <span>set</span> <span>0</span> sized display mode
----------------------------------

对付这种错误一个比较好的方法:

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<span>try</span>:
    screen <span>=</span> pygame.<span style="color: black">display</span>.<span style="color: black">set_mode</span><span style="color: black">(</span>SCREEN_SIZE<span style="color: black">)</span>
<span>except</span> pygame.<span style="color: black">error</span><span>,</span> e:
    <span>print</span> <span>"Can't create the display :-("</span>
    <span>print</span> e
    exit<span style="color: black">(</span><span style="color: black">)</span>

其实就是Python的标准的错误捕捉方法就是了,实际的游戏(或者程序)中,错误捕捉实在太重要了,如果你写过比较大的应用,应该不用我来说明这一点,Pygame中也是一样的。

Pygame的基础就到这里,后面我们会进行一些高级的介绍,下一次的话,就开始讲画东西了~

来源:搞代码网:原文地址:https://www.gaodaima.com


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