用Python和Pygame写游戏-从入门到精通(4)
不过5月上旬,气温居然就到了33℃,这日子真是不让人活了……
另外今天是母亲节啊,不知道上什么图片就上这张吧~~
今天说明字体模块和一些错误处理。
使用字体模块
就像上一次说的,一个游戏,再怎么寒碜也得有文字,俄罗斯方块还有个记分数的呢;印象中没有文字的电子游戏只有电脑刚刚诞生的那种打乒乓的了。Pygame可以直接调用系统字体,或者也可以使用TTF字体,稍有点电脑知识的都知道这是什么。为了使用字体,你得先创建一个Font对象,对于系统自带的字体:
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my_<a href="https://www.gaodaima.com/tag/font" title="查看更多关于font的文章" target="_blank">font</a> <span>=</span> <a href="https://www.gaodaima.com/tag/pygame" title="查看更多关于pygame的文章" target="_blank">pygame</a>.<span style="color: black">font</span>.<span style="color: black">SysFont</span><span style="color: black">(</span><span>"arial"</span><span>,</span> <span>16</span><span style="color: black">)</span> |
第一个参数是字体名,第二个自然就是大小,一般来说“Arial”字体在很多系统都是存在的,如果找不到的话,就会使用一个默认的字体,这个默认的字体和每个操作系统相关,你也可以使用pygame.font.get_fonts()来获得当前系统所有可用字体。还有一个更好的方法的,使用TTF的方法:
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my_font <span>=</span> pygame.<span style="color: black">font</span>.<span style="color: black">Font</span><span style="color: black">(</span><span>"my_font.ttf"</span><span>,</span> <span>16</span><span style="color: black">)</span> |
这个语句使用了一个叫做“my_font.ttf”,这个方法之所以好是因为你可以把字体文件随游戏一起分发,避免用户机器上没有需要的字体。。一旦你创建了一个font对象,你就可以使用render方法来写字了,然后就能blit到屏幕上:
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text_surface <span>=</span> my_font.<span style="color: black">render</span><span style="color: black">(</span><span>"Pygame is cool!"</span><span>,</span> <span>True</span><span>,</span> <span style="color: black">(</span><span>0</span><span>,</span><span>0</span><span>,</span><span>0</span><span style="color: black">)</span><span>,</span> <span style="color: black">(</span><span>255</span><span>,</span> <span>255</span><span>,</span> <span>255</span><span style="color: black">)</span><span style="color: black">)</span> |
第一个参数是写的文字;第二个参数是个布尔值,以为这是否开启抗锯齿,就是说True的话字体会比较平滑,不过相应的速度有一点点影响;第三个参数是字体的颜色;第四个是背景色,如果你想没有背景色(也就是透明),那么可以不加这第四个参数。
下面是一个小例子演示下文字的使用,不过并不是显示在屏幕上,而是存成一个图片文件
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my_name <span>=</span> <span>"Will McGugan"</span> <span>import</span> pygame pygame.<span style="color: black">init</span><span style="color: black">(</span><span style="color: black">)</span> my_font <span>=</span> pygame.<span style="color: black">font</span>.<span style="color: black">SysFont</span><span style="color: black">(</span><span>"arial"</span><span>,</span> <span>64</span><span style="color: black">)</span> name_surface <span>=</span> my_font.<span style="color: black">render</span><span style="color: black">(</span>my_name<span>,</span> <span>True</span><span>,</span> <span style="color: black">(</span><span>0</span><span>,</span> <span>0</span><span>,</span> <span>0</span><span style="color: black">)</span><span>,</span> <span style="color: black">(</span><span>255</span><span>,</span> <span>255</span><span>,</span> <span>255</span><span style="color: black">)</span><span style="color: black">)</span> pygame.<span style="color: black">image</span>.<span style="color: black">save</span><span style="color: black">(</span>name_surface<span>,</span> <span>"name.png"</span><span style="color: black">)</span> |
追加说明一下如何显示中文,这在原书可是没有的哦:) 简单来说,首先你得用一个可以使用中文的字体,宋体、黑体什么的,或者你直接用中文TTF文件,然后文字使用unicode,即u”中文的文字”这种,最后不要忘了源文件里加上一句关于文件编码的“魔法注释”,具体的可以查一下Python的编码方面的文章。举一个这样的例子:
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<span># -*- coding: utf-8 -*-</span> <span># 记住上面这行是必须的,而且保存文件的编码要一致!</span> <span>import</span> pygame <span>from</span> pygame.<span>locals</span> <span>import</span> * <span>from</span> <span>sys</span> <span>import</span> exit pygame.<span style="color: black">init</span><span style="color: black">(</span><span style="color: black">)</span> screen <span>=</span> pygame.<span style="color: black">display</span>.<span style="color: black">set_mode</span><span style="color: black">(</span><span style="color: black">(</span><span>640</span><span>,</span> <span>480</span><span style="color: black">)</span><span>,</span> <span>0</span><span>,</span> <span>32</span><span style="color: black">)</span> <span>#font = pygame.font.SysFont("宋体", 40)</span> <span>#上句在Linux可行,在我的Windows 7 64bit上不行,XP不知道行不行</span> <span>#font = pygame.font.SysFont("simsunnsimsun", 40)</span> <span>#用get_fonts()查看后看到了这个字体名,在我的机器上可以正常显示了</span> font <span>=</span> pygame.<span style="color: black">font</span>.<span style="color: black">Font</span><span style="color: black">(</span><span>"simsun.ttc"</span><span>,</span> <span>40</span><span style="color: black">)</span> <span>#这句话总是可以的,所以还是TTF文件保险啊</span> text_surface <span>=</span> font.<span style="color: black">render</span><span style="color: black">(</span>u<span>"你好"</span><span>,</span> <span>True</span><span>,</span> <span style="color: black">(</span><span>0</span><span>,</span> <span>0</span><span>,</span> <span>255</span><span style="color: black">)</span><span style="color: black">)</span> x <span>=</span> <span>0</span> y <span>=</span> <span style="color: black">(</span><span>480</span> - text_surface.<span style="color: black">get_height</span><span style="color: black">(</span><span style="color: black">)</span><span style="color: black">)</span>/<span>2</span> background <span>=</span> pygame.<span style="color: black">image</span>.<span style="color: black">load</span><span style="color: black">(</span><span>"sushiplate.jpg"</span><span style="color: black">)</span>.<span style="color: black">convert</span><span style="color: black">(</span><span style="color: black">)</span> <span>while</span> <span>True</span>: <span>for</span> event <span>in</span> pygame.<span style="color: black">event</span>.<span style="color: black">get</span><span style="color: black">(</span><span style="color: black">)</span>: <span>if</span> event.<span>type</span> <span>==</span> QUIT: exit<span style="color: black">(</span><span style="color: black">)</span> screen.<span style="color: black">blit</span><span style="color: black">(</span>background<span>,</span> <span style="color: black">(</span><span>0</span><span>,</span> <span>0</span><span style="color: black">)</span><span style="color: black">)</span> x -<span>=</span> <span>2</span> <span># 文字滚动太快的话,改改这个数字</span> <span>if</span> x <<span>;</span> -text_surface.<span style="color: black">get_width</span><span style="color: black">(</span><span style="color: black">)</span>: x <span>=</span> <span>640</span> - text_surface.<span style="color: black">get_width</span><span style="color: black">(</span><span style="color: black">)</span> screen.<span style="color: black">blit</span><span style="color: black">(</span>text_surface<span>,</span> <span style="color: black">(</span>x<span>,</span> y<span style="color: black">)</span><span style="color: black">)</span> pygame.<span style="color: black">display</span>.<span style="color: black">update</span><span style="color: black">(</span><span style="color: black">)</span> |
Pygame的错误处理
程序总会出错的,比如当内存用尽的时候Pygame就无法再加载图片,或者文件根本就不存在。再比如下例:
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><span>;</span>><span>;</span>><span>;</span> <span>import</span> pygame ><span>;</span>><span>;</span>><span>;</span> screen <span>=</span> pygame.<span style="color: black">display</span>.<span style="color: black">set_mode</span><span style="color: black">(</span><span style="color: black">(</span><span>640</span><span>,</span> -<span>1</span><span style="color: black">)</span><span style="color: black">)</span> --------------------------------- Traceback <span style="color: black">(</span>most recent call last<span style="color: black">)</span>: File <span>"<interactive input>"</span><span>,</span> line <span>1</span><span>,</span> <span>in</span> ? pygame.<span style="color: black">error</span>: Cannot <span>set</span> <span>0</span> sized display mode ---------------------------------- |
对付这种错误一个比较好的方法:
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<span>try</span>: screen <span>=</span> pygame.<span style="color: black">display</span>.<span style="color: black">set_mode</span><span style="color: black">(</span>SCREEN_SIZE<span style="color: black">)</span> <span>except</span> pygame.<span style="color: black">error</span><span>,</span> e: <span>print</span> <span>"Can't create the display :-("</span> <span>print</span> e exit<span style="color: black">(</span><span style="color: black">)</span> |
其实就是Python的标准的错误捕捉方法就是了,实际的游戏(或者程序)中,错误捕捉实在太重要了,如果你写过比较大的应用,应该不用我来说明这一点,Pygame中也是一样的。
Pygame的基础就到这里,后面我们会进行一些高级的介绍,下一次的话,就开始讲画东西了~
来源:搞代码网:原文地址:https://www.gaodaima.com