本篇文章次要介绍 Android
开发中的局部知识点,通过浏览本篇文章,您将播种以下内容:
一、背景
二、问题合成
三、工具剖析
四、 traceView教程
五、surface create优化
六、systrace的教程
七、优化计划
八、前后切换速度优化
九、优化计划
十、热启动优化
十一、解决方案:
十二、驱动优化
一、背景
id5a、id6平台咱们的相机,比照雷同平台红米6a和6的相机,冷热启动,前后摄切换性能要差,比照竞品,咱们冀望优化的比红米6a和6的相机快10%.
二、问题合成
性能优化的外围就是找到影响性能的hotspot,查找hotspot也是有套路的,首先要把相机启动流程合成进去,一个阶段一个阶段剖析。
相机的冷启动,能够合成如下几步:
1.AMS启动相机的Activity -> 相机的Activity收到onCreated音讯 (可体现零碎的性能)。
2.onCreate begin -> onCreate end(次要是ui的加载)
3.openCamera -> CameraOpened
4.TextureView add -> SurfaceTexture created (Surface的创立工夫)
5.startPreview -> PreviewStarted
6.setWindow -> PreviewCallback
Log如下:
01-01 12:01:57.099 794 3012 I ActivityManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.mediatek.camera/.CameraLauncher bnds=[150,976][290,1202] (has extras)} from uid 10064 01-01 12:01:57.169 8261 8261 D CamAp_QuickActivity: [ 0.000ms][BEGIN] onCreate 01-01 12:01:57.196 8261 8295 I CamAp_API1-Handler-0: [openCamera]+ 01-01 12:01:57.217 532 2586 I mtkcam-dev1: [createSpecificCameraDevice1] dlopen libmtkcam_device1.so + 01-01 12:01:57.224 532 2586 I mtkcam-dev1: [createSpecificCameraDevice1] dlopen libmtkcam_device1.so - 01-01 12:01:57.259 532 2586 I mtkcam-dev1: [createSpecificCameraDevice1] - 0xe6a0ec00 01-01 12:01:57.260 532 2586 I mtkcam-dev1: 0[CameraDevice1Base::open] + 01-01 12:01:57.419 532 2586 I mtkcam-dev1: 0[CameraDevice1Base::open] Add new cameraId 0 - 0xe6a0ec00 01-01 12:01:57.419 532 2586 I mtkcam-dev1: 0[CameraDevice1Base::open] - 01-01 12:01:57.424 8261 8295 I CamAp_API1-Handler-0: [openCamera]-, executing time = 228ms. 01-01 12:01:57.537 8261 8261 D CamAp_QuickActivity: [367.294ms] [END] onCreate 01-01 12:01:57.542 8261 8261 D CamAp_QuickActivity: [ 0.000ms][BEGIN] onStart 01-01 12:01:57.546 8261 8261 D CamAp_QuickActivity: [ 3.762ms] [END] onStart 01-01 12:01:57.549 8261 8261 D CamAp_QuickActivity: [ 0.000ms][BEGIN] onResume 01-01 12:01:57.552 8261 8261 D CamAp_QuickActivity: isKeyguardLocked = false 01-01 12:01:57.552 8261 8261 D CamAp_QuickActivity: onResume --> onPermissionResumeTasks() 01-01 12:01:57.600 8261 8261 D CamAp_QuickActivity: [ 50.774ms] [END] onResume 01-01 12:01:57.685 8261 8294 I CamAp_API1-Handler-0: [setPreviewDisplay]+, pending time = 0ms. 01-01 12:01:57.686 8261 8294 I CamAp_API1-Handler-0: [setPreviewDisplay]-, executing time = 1ms. 01-01 12:01:57.700 8261 8294 I CamAp_API1-Handler-0: [startPreview]+, pending time = 0ms. 01-01 12:01:57.701 532 2586 W mtkcam-dev1: 0[CameraDevice1Base::initDisplayClient] NULL window is passed into... 01-01 12:01:57.701 532 2586 I mtkcam-dev1: 0[CameraDevice1Base::startPreview] + 01-01 12:01:57.720 8261 8261 I CamAp_TextureViewController: updatePreviewSize: new size (960 , 720 ) current size (0 , 0 ),mIsSurfaceCreated = false listener = com.mediatek.camera.common.mode.photo.PhotoMode$SurfaceChangeListener@a79ec89 01-01 12:01:57.735 532 2586 I mtkcam-dev1: 0[CameraDevice1Base::startPreview] - status(0) 01-01 12:01:57.736 8261 8294 I CamAp_API1-Handler-0: [startPreview]-, executing time = 36ms. 01-01 12:01:57.948 532 8363 I MtkCam/DCNode: [0::waitPreviewReady]wait for start preview done + 01-01 12:01:58.087 532 8363 I MtkCam/DCNode: [0::waitPreviewReady]wait for start preview done - , use 130 ms 01-01 12:01:58.053 8261 8261 D CamAp_TextureViewController: onSurfaceTextureAvailable surface = android.graphics.SurfaceTexture@2d48d1c width 720 height 960 01-01 12:01:58.056 8261 8294 I CamAp_API1-Handler-0: [setPreviewTexture]+, pending time = 0ms. 01-01 12:01:58.087 532 8363 I MtkCam/CamAdapter: (8363)[transitState] StateIdle --> StatePreview 01-01 12:01:58.089 532 2586 I MtkCam/DisplayClient: [setWindow] + window(0xe6a0ecf0), WxH=960x720, count(6), iNativeWindowConsumerUsage(256) 01-01 12:01:58.093 8261 8294 I CamAp_API1-Handler-0: [setPreviewTexture]-, executing time = 37ms. 01-01 12:01:58.279 8261 8295 D CamAp_PhotoDeviceController: [onPreviewFrame] mModeDeviceCallback = com.mediatek.camera.common.mode.photo.PhotoMode@feb2273
其中OnCreate begin -> onCreate end:花了367ms
01-01 12:01:57.169 8261 8261 D CamAp_QuickActivity: [ 0.000ms][BEGIN] onCreate 01-01 12:01:57.537 8261 8261 D CamAp_QuickActivity: [367.294ms] [END] onCreate
其中openCamera: 花了238ms
01-01 12:01:57.196 8261 8295 I CamAp_API1-Handler-0: [openCamera]+ 01-01 12:01:57.424 8261 8295 I CamAp_API1-Handler-0: [openCamera]-, executing time = 228ms.
其中Surface Create: 花了333ms
01-01 12:01:57.720 8261 8261 I CamAp_TextureViewController: updatePreviewSize: new size (960 , 720 ) current size (0 , 0 ),mIsSurfaceCreated = false listener = com.mediatek.camera.common.mode.photo.PhotoMode$SurfaceChangeListener@a79ec89 01-01 12:01:58.053 8261 8261 D CamAp_TextureViewController: onSurfaceTextureAvailable surface = android.graphics.SurfaceTexture@2d48d1c width 720 height 960
其中startPreview:花386ms
01-01 12:01:57.701 532 2586 I mtkcam-dev1: 0[CameraDevice1Base::startPreview] + 01-01 12:01:58.087 532 8363 I MtkCam/CamAdapter: (8363)[transitState] StateIdle --> StatePreview
其中startWindow -> PreveiwCallback:花87ms
01-01 12:01:58.093 8261 8294 I CamAp_API1-Handler-0: [setPreviewTexture]-, executing time = 37ms. 01-01 12:01:58.279 8261 8295 D CamAp_PhotoDeviceController: [onPreviewFrame] mModeDeviceCallback = com.mediatek.camera.common.mode.photo.PhotoMode@feb2273
其中花工夫的步骤,是2、3、4、5,次要ui加载,openCamera,surfaceCreated、startPreview。openCamera和startPreview花工夫须要驱动优化。ui加载和surfaceCreate须要下层看。
三、工具剖析
traceView剖析ui加载,发现没有可优化的,当初加载的ui都是须要一进去就要看见的,不须要进去看见的view,都应用viewStub延时加载解决了,并且对于ui也优化了好几波。优化空间比拟小。不过针对冷启动,能够应用内存常驻的计划,这样实际上冷启动就是热启动。次要起因是相机在手机启动时,收到启动播送会启动一个服务,用于检测是否温度过高,服务拉起了相机利用。内存常驻后,此利用就不被杀掉了。这样启动速度优化很大。
目前的计划:2G以上我的项目默认应用内存常驻计划。
四、 traceView教程
https://www.gaodaima.com/p/f81b20b9a7e2
https://developer.android.com/studio/profile/traceview
五、surface create优化
当初次要的大头就是Surface create优化了。systrace剖析创立surface过程,发现ArcFilter HandleThread始终在wait。
六、systrace的教程
https://developer.android.google.cn/studio/command-line/systrace
查看代码,是滤镜期待arc算法引擎初始化和GL引擎初始化。这里的设计是有争议的,其实相机启动的时候并没有开启滤镜,然而要初始化滤镜的引擎。做耗时benchmark:
01-02 01:22:07.991 23458-23554/? I/CamAp_TextureEnvExt: handleGlEnvInit(): Enter 01-02 01:22:07.991 23458-23458/? V/CamAp_TextureEnvExt: getCamSurfaceTexture:: in -1 01-02 01:22:08.090 23458-23554/? I/CamAp_TextureEnvExt: handleGlEnvInit(): Exit with bRet = EGL_SUCCESS 01-02 01:22:08.091 23458-23554/? I/CamAp_TextureEnvExt: handleArcFilterEngine(): init begin 01-02 01:22:08.095 23458-23458/? V/CamAp_TextureEnvExt: getCamSurfaceTexture:: ID=1 01-02 01:22:08.211 23458-23554/? I/CamAp_TextureEnvExt: handleArcFilterEngine(): init end engine = 0,prepareEngine=0
能够看出:初始化GLEnv须要99ms,初始引擎须要120ms.
七、优化计划
这有两种优化计划:
- 启动时,不加载滤镜引擎,切换到滤镜时加载。结果是切换滤镜时会卡一下,须要批改整个流程,代码批改量大。
- 分步初始化GLEnv和滤镜引擎,实践上能够优化120ms+,创立Surface和startPreview并行执行。代码改变小,并且能达到优化成果。
目前应用第二种计划,代码提交记录:
http://192.168.10.10/#/c/213235/
八、前后切换速度优化
前后切换速度对下层来说,次要有两个方面影响,一是翻转动画,一是高斯含糊。翻转动画应用高速相机测量,只有9帧,平台性能限度,有一种带不动的感觉,对标机也没有,和产品沟通去掉。 能优化的就是高斯含糊了。
高斯含糊的耗时benchmark:
01-02 02:00:21.636 8089-8089/? I/CamAp_GaussianBlur: GaussianBlur,create render:42 01-02 02:00:21.636 8089-8089/? D/CamAp_GaussianBlur: preview width 750 height 1500 01-02 02:00:21.731 8089-8089/? I/CamAp_GaussianBlur: getPreview bitmap spent time: 125 01-02 02:00:21.821 8089-8089/? I/CamAp_GaussianBlur: blurBitmap,render bitmap:112
整个高斯含糊流程大略须要花279ms,次要耗时是getPreview和blurBitmap,还有init每次都要做。
九、优化计划
init须要花40多少ms,只做一次。getPreview,对于高斯含糊,咱们不须要一张清晰的图片,反正前面也要做含糊。getPreview时,咱们设置一个采样率,采样品质升高16倍,做高斯含糊时,咱们设置一个较小含糊半径因子,目前为5,这样做含糊的速度快,含糊成果好。
优化后的耗时benchmark:
01-02 02:14:15.628 20947-20947/? D/CamAp_GaussianBlur: preview width 750 height 1500 01-02 02:14:15.632 20947-20947/? I/CamAp_GaussianBlur: getPreview bitmap spent time: 4 01-02 02:14:15.636 20947-20947/? I/CamAp_GaussianBlur: blurBitmap,render bitmap:4
代码提交记录:
http://192.168.10.10/#/c/213235/
十、热启动优化
热启动优化,和比照机不同的是,在预览没有进去之前,咱们做了一个高斯含糊的盖板。和产品沟通须要去掉,去掉盖板比拟容易。引发两个问题须要解决。
- TextureView没有被销毁,会保留上一帧。次要体现热启动会闪上一帧。
- framework会有一个screenshot界面,同样会闪上帧。
十一、解决方案:
- 在pause时,把TextureView的alpha设置为0,第一帧上来,再把alpha设置1,让其显示。
- 应用层关掉screenshot.
代码提交记录:
http://192.168.10.10/#/c/215036/
http://192.168.10.10/#/c/214142/
十二、驱动优化
对于openCamera和startPreview优化,底层优化了3a算法、退出了fastae和应用speed mode模式。