本篇文章主要介绍了C# NetRemoting实现双向通信,.Net Remoting 是由客户端通过Remoting,访问通道以获得服务端对象,再通过代理解析为客户端对象来实现通信的
闲来无事想玩玩双向通信,实现类似QQ的互发消息的功能。于是乎开始学习.Net Remoting.
.Net Remoting 是由客户端通过Remoting,访问通道以获得服务端对象,再通过代理解析为客户端对象来实现通信的。也就是说对象是由服务端创建的。
先上代码
首先是ICommand库
using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace ICommand{ public interface IRemotingObject { event SendHandler ClientToServer; event ReceiveHandler ServerToClient; event UserChangedHandler Login; event UserChangedHandler Exit; /// <summary> /// 加法运算 /// </summary> /// <param name="x1">参数1</param> /// <param name="x2">参数2</param> /// <returns></returns> string SUM(int x1, int x2); /// <summary> /// 获取服务端事件列表 /// </summary> Delegate[] GetServerEventList(); /// <summary> /// 发送消息 /// </summary> /// <param name="info"></param> /// <param name="toName"></param> void ToServer(object info, string toName); /// <summary> /// 接受信息 /// </summary> /// <param name="info"></param> /// <param name="toName"></param> void ToClient(object info, string toName); void ToLogin(string name); void ToExit(string name); } /// <summary> /// 客户端发送消息 /// </summary> /// <param name="info">信息</param> /// <param name="toName">发送给谁,""表示所有人,null表示没有接收服务器自己接收,其他表示指定某人</param> public delegate void SendHandler(object info, string toName); /// <summary> /// 客户端接收消息 /// </summary> /// <param name="info">信息</param> /// <param name="toName">发送给谁,""表示所有人,null表示没有接收服务器自己接收,其他表示指定某人</param> public delegate void ReceiveHandler(object info, string toName); /// <summary> /// 用户信息事件 /// </summary> /// <param name="name">用户名</param> public delegate void UserChangedHandler(string name);}
using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace ICommand{ public class SwapObject : MarshalByRefObject { public event ReceiveHandler SwapServerToClient { add { _receive += value; } remove { _receive -= value; } } /// <summary> /// 接受信息 /// </summary> /// <param name="info"></param> /// <param name="toName"></param> public void ToClient(object info, string toName) { if (_receive != null) _receive(info, toName); } //无限生命周期 public override object InitializeLifetimeService() { return null; } private ReceiveHandler _receive; } }
第一个类就是定义一些接口,和一些委托,没有实质性的东西。
第二个类是定义了上一个接口类中的ToClient的事件和方法,作用之后会讲到。
然后就是集成ICommand接口的实质性的数据类
using System;using System.Collections.Generic;using System.Linq;using System.Text;using ICommand;namespace NetRemoting{ public class RemotingObject : MarshalByRefObject, IRemotingObject { /// <summary> /// 发送事件 /// </summary> public event SendHandler ClientToServer { add { _send += value; } remove { _send -= value; } } /// <summary> /// 接收消息事件 /// </summary> public event ReceiveHandler ServerToClient; /// <summary> /// 发送事件 /// </summary> public event UserChangedHandler Login { add { _login += value; } remove { _login -= value; } } /// <summary> /// 发送事件 /// </summary> public event UserChangedHandler Exit { add { _exit += value; } remove { _exit -= value; } } /// <summary> /// 加法运算 /// </summary> /// <param name="x1">参数1</param> /// <param name="x2">参数2</param> /// <returns></returns> public string SUM(int x1, int x2) { return x1 + "+" + x2 + "=" + (x1 + x2); } /// <summary> /// 绑定服务端向客户端发送消息的事件方法 /// </summary> /// <param name="receive">接收事件</param> public Delegate[] GetServerEventList() { return this.ServerToClient.GetInvocationList(); } /// <summary> /// 发送消息 /// </summary> /// <param name="info"></param> /// <param name="toName"></param> public void ToServer(object info, string toName) { if (_send != null) _send(info, toName); } /// <summary> /// 接收消息 /// </summary> /// <param name="info"></param> /// <param name="toName"></param> public void ToClient(object info, string toName) { if (_receive != null) _receive(info, toName); } /// <summary> /// 登录 /// </summary> /// <param name="name">用户名</param> public void ToLogin(string name) { if (!_nameHash.Contains(name)) { _nameHash.Add(name); if (_login != null) _login(name); } else { throw new Exception("用户已存在"); } } /// <summary> /// 退出 /// </summary> /// <param name="name">用户名</param> public void ToExit(string name) { if (_nameHash.Contains(name)) { _nameHash.Remove(name); if (_exit != null) _exit(name); <strong style="color:transparent">本文来源gao@daima#com搞(%代@#码@网&</strong> } } private SendHandler _send; private ReceiveHandler _receive; private UserChangedHandler _login; private UserChangedHandler _exit; private HashSet<string> _nameHash = new HashSet<string>(); }}