计时器效果图:
Timer用法:
第一种:脚本加到物体上,勾选"自动计时"。
第二种:脚本加到物体上,调用timer.start()方法启动。
第三种:代码中动态添加Timer脚本。
using UnityEngine;public class TimerTest : MonoBehaviour { private void Start () { // 创建一个Timer并开始计时 gameObject.AddComponent<Timer>().start(1.5f, onTimeup); // 倒计时3秒 gameObject.AddComponent<Timer>().start(1, 3, onCD, onCDEnd); // 无限计数(repeatCount为<=0时 无限重复) gameObject.AddComponent<Timer>().start(1, -1, onCount, null); // Timer API Timer timer = gameObject.AddComponent<Timer>(); timer.delay = 10;// 延迟10秒开始 timer.start(); // 开始计时 timer.stop(); // 暂停计时 timer.reset(); // 重置已计时的时间和次数 timer.restart();// 重新开始计时 reset() + start() } /// <summary> 正常计时 </summary> private void onTimeup(Timer timer) { print("计时完成"); } /// <summary> 倒计时间隔 </summary> private void onCD(Timer timer) { print(timer.repeatCount - timer.currentCount); // 3, 2, 1 } /// <summary> 倒计时结束 </summary> private void onCDEnd(Timer timer) { print(timer.repeatCount - timer.currentCount); // 0 } /// <summary> 无限计数 </summary> private void onCount(Timer timer) { print(timer.currentCount); // 1, 2, 3…… }}
Timer API:
// 开始/继续计时public void start() {}// 暂停计时public void stop() {}// 停止Timer并重置数据public void reset() {}// 重置数据并重新开始计时public void restart() {}// 开始计时 time时间(秒) onComplete(Timer timer)计时完成回调事件public void start(float time, TimerCallback onComplete) {}// 开始计时 interval计时间隔 repeatCount重复次数 onComplete(Timer timer)计时完成回调事件public void start(float interval, int repeatCount, TimerCallback onComplete) {}// 开始计时 interval计时间隔 repeatCount重复次数// onInterval(Timer timer)计时间隔回调事件// onComplete(Timer timer)计时完成回调事件public void start(float interval, int repeatCount, TimerCallback onInterval, TimerCallback onComplete) {}
Timer.cs
using UnityEngine;using UnityEngine.Events;/// <summary>/// 计时器/// <para>ZhangYu 2018-04-08</para>/// </summary>public class Timer : MonoBehaviour { // 延迟时间(秒) public float delay = 0; // 间隔时间(秒) public float interval = 1; // 重复次数 public int repeatCount = 1; // 自动计时 public bool autoStart = false; // 自动销毁 public bool autoDestory = true; // 当前时间 public float currentTime = 0; // 当前次数 public int currentCount = 0; // 计时间隔 public UnityEvent onIntervalEvent; // 计时完成 public UnityEvent onCompleteEvent; // 回调事件代理 public delegate void TimerCallback(Timer timer); // 上一次间隔时间 private float lastTime = 0; // 计时间隔 private TimerCallback onIntervalCall; // 计时结束 private TimerCallback onCompleteCall; private void Start () { enabled = autoStart; } private void FixedUpdate () { if (!enabled) return; addInterval(Time.deltaTime); } /// <summary> 增加间隔时间 </summary> private void addInterval(float deltaTime) { currentTime += deltaTime; if (currentTime < delay) return; if (currentTime - lastTime >= interval) { currentCount++; lastTime = currentTime; if (repeatCount <= 0) { // 无限重复 if (currentCount == int.MaxValue) reset(); if (onIntervalCall != null) onIntervalCall(this); if (onIntervalEvent != null) onIntervalEvent.Invoke(); } else { if (currentCount < repeatCount) { //计时间隔 if (onIntervalCall != null) onIntervalCall(this); if (onIntervalEvent != null) onIntervalEvent.Invoke(); } else { //计时结束 stop(); if (onCompleteCall != null) onCompleteCall(this); if (onCompleteEvent != null) onCompleteEvent.Invoke(); if (autoDestory && !enabled) Destroy(this); } } } } /// <summary> 开始/继续计时 </summary> public void start() { enabled = autoStart = true; } /// <summary> 开始计时 </summary> /// <param name="time">时间(秒)</param> /// <param name="onComplete(Timer timer)">计时完成回调事件</param> public void start(float time, TimerCallback onComplete) { start(time, 1, null, onComplete); } /// <summary> 开始计时 </summary> /// <param name="interval">计时间隔</param> /// <param name="repeatCount">重复次数</param> /// <param name="onComplete(Timer timer)">计时完成回调事件</param> public void start(float interval, int repeatCount, TimerCallback onComplete) { start(interval, repeatCount, null, onComplete); } /// <summary> 开始计时 </summary> /// <param name="interval">计时间隔</param> /// <par<strong>本文来源gaodai#ma#com搞@@代~&码*网2</strong>am name="repeatCount">重复次数</param> /// <param name="onInterval(Timer timer)">计时间隔回调事件</param> /// <param name="onComplete(Timer timer)">计时完成回调事件</param> public void start(float interval, int repeatCount, TimerCallback onInterval, TimerCallback onComplete) { this.interval = interval; this.repeatCount = repeatCount; onIntervalCall = onInterval; onCompleteCall = onComplete; reset(); enabled = autoStart = true; } /// <summary> 暂停计时 </summary> public void stop() { enabled = autoStart = false; } /// <summary> 停止Timer并重置数据 </summary> public void reset(){ lastTime = currentTime = currentCount = 0; } /// <summary> 重置数据并重新开始计时 </summary> public void restart() { reset(); start(); }}